Sculpting from a skull
This is a new experiment in character modeling. I decided to take a skull model and copy the parts I needed like cheek bone, eye sockets, jaw bone, etc., to a new voxel layer and then start adding flesh from there. I filled in the holes like the nasal cavity and covered over the teeth. I’ve now started pulling out a neck and shoulder area. Right now it looks like it could be some kind of alien creature, but I think this is a good start, showing that using the skull as a base can be a good way to start the base for a head model.