Sculpting from a skull

This is a new experiment in character modeling. I decided to take a skull model and copy the parts I needed like cheek bone, eye sockets, jaw bone, etc., to a new voxel layer and then start adding flesh from there. I filled in the holes like the nasal cavity and covered over the teeth. I’ve now started pulling out a neck and shoulder area. Right now it looks like it could be some kind of alien creature, but I think this is a good start, showing that using the skull as a base can be a good way to start the base for a head model.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.