Armitage III & Unity
Recently I wrote a tutorial on using LightWav 3D with the Unity game engine. The tutorial was featured in the November 2009 LightWave 3D newsletter.http://www.newtek.com/lightwave/newsletter.phpCurrently I'm working on a sculpture of the character, Armitage from the movies and OAVs of the same name. Here's a still:There is also a slightly earlier YouTube turn-around animation here:http://www.youtube.com/watch?v=3ZlDlai5_ygMost of the basic shapes are done and it will be time to start detailing
Garan the Archer
For the past two days I've been working on a character inspired by someone I saw in a Stargate SG-1 episode, only my model will be cooler. lol This character will be holding a crossbow in each hand. I'm almost finished with the basics for the clothing, then it'll be time to start adding more detail. Of course she will have a full face too, I will separate the head and hands to give them a higher resolution without touching the rest.
Orc update
I've updated the 3D Gallery with final images of the orc. I've also started a new personal project sculpture. More on that
Art test
A big game studio where an old friend works is interested in my work and is sending me an art test. If I do well (I will) I'll be moving to Texas
Orc bust sculpture
I've been working on this sculpture on and off for the past couple of days. I started from a sphere.I find it hilarious when I keep seeing people "sculpting" with a pile of sausages in zbrush 3.5 and raving "I love this program!". The entire time I was working on this it looked like I was working with clay, not
Starfighter in Unreal
Just a quick look at the Starfighter model in the Unreal Editor. I'm still working out how to clean up that center seam. Obviously it doesn't appear in other